
Nonetheless, the intense clouds of smoke and dust from the bombardment, along with targeting of Austrian communications centers, meant that those troops were essentially on their own, with no communication with the rear.Īustrian artillery was similarly unable to find the Italian batteries in the haze, and remained silent for fear of revealing their own position to the superior Italian artillery. It focused mainly on the front lines, hoping to obliterate them and any Austrian bunkers beneath them the bulk of the Austrian troops were close by behind the immediate front line, safe from the barrage. Italian artillery had begun their bombardment a week before, reaching its height on September 13 and 14. Poor weather during early September prevented extensive sapping and washed out several pontoon bridges across the Isonzo, delaying the offensive for a week in the meantime, the initial shock of the Romanian declaration of war had worn off. Conrad, however, had finally been convinced after the fall of Gorizia by Boroević’s need for more troops, and Austrian strength along the Isonzo was more than it had ever been. He dismissed the Italian Navy’s suggestion for a landing on the Istrian coast, and prepared yet another attack on the Karst plateau. September 14 1916, Nova Vas–The capture of Gorizia, the Brusilov Offensive, and Romanian entry into the war had convinced Cadorna that one more offensive would break the Austrians and open the way to Trieste and beyond. I don't have any plans to do any updates expect there are specific bugs or recommendations from players, meaning at most there will be one update.Italian infantrymen with an Austrian machine gun captured during the Seventh Battle. One special thing I added specifically for this mode was an AudioCompressor of the Master Bus (Godot), since the many instances of the soldiers playing their shooting sound started to sound ungodly loud and I didn't want to give someone a war injury while playing a war game.
Battle of isonzo code#
This mode is actually just there because I was sure that even though the main game was slow and somewhat tactical, I wanted a mode where the player can just play around always being on the verge of breaking their hardware.Įven though this mode on extreme values brings out the worst of my already meh code I think It's fun.


Another Idea I had were like Bomb Strikes from planes which I also didn't do because I wanted to focus on finishing up the game and having everything ready for submitting.

These past few days I also wanted to add like an option to place obstacles like barbed wire something in that direction.

Now there are actually just Artillery and Soldiers in the game. Especially the Code for the Italian soldiers which still hunts my dreams :). Then I thought since had experience with the 12 Battles of Isonzo in Real Life, actually having visited the sight of one of the battles in Slovenia I decided on it.Īs part that I started doing a strategy game, which turned out to be cmopletely dumb, since I have never really played many of them meaning I didn't really know what's important and fun in them and also never did any game of this type.īecause of that I had to look up many things and rewrite a lot of code I already did. As part of the Historically Accurate Jam I did a strategy game loosely based on the 12 Battles of Isonzo.Īt the start I had no Idea on what to do with the topic being "Your Country's History".
